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Demos

A list of our demos.

Picky 128 byte DOS-intro

Submitted by Seven on Mon, 2008-05-05 21:13. | |

This tiny intro was a fun project to really test my byte-hunting skills again. Making the Versus gfx-4k was rushed due to the Breakpoint deadline, so it wasn't very optimised, and I was curious if I could get the pickover-stalks in 128 bytes. I was pretty discouraged when I got it around 150 bytes and got stuck, but a few nights sleep, some ugly hacks and a complete disregard for speed over size saved the day.

Too bad the colors are the default (ugly) palette, but there *really* wasn't space to fix that... It runs infinitely, so press ESCAPE to stop it. It doesn't set the gfx mode back to textmode, so I suggest simply double-clicking it in Windows, instead of starting it in a dosbox.


Versus 4K executable gfx

Submitted by Seven on Sun, 2008-03-30 18:37. | |

Breakpoint 08 had a 4K executable gfx compo (an idea they stole from Buenzli and TUM), and I took the opportunity to get back in 4K assembler coding. Versus took 5th place out of 12, a bit lower than I had hoped for but the level of competition was amazingly high.


Natural Grown Killer (Final)

Submitted by Seven on Thu, 2008-02-28 21:11. | |

Finally managed to finish the final, after the Newyear festivities, exams-by-proxy and some relaxation time after that.. The final version adds some effects that were planned but left out due to lack of time at the partyplace: the leafs on the plant and the raster-effect on the credits, plus various small fixes. There's still a lot of things that *could* be improved, but I'd rather spend my time on a new production :)


Natural Grown Killer (fixed party version)

Submitted by Seven on Sat, 2008-01-05 10:28. | |

Here is the party version (minus a crash) of our third demo, which we started making three years ago. It took us slightly longer than expected :) There's still a lot of things to fix up for the final version, so that may take another month or so (cross your fingers).

It placed 7 of 12 at TUM 2007, which was less high than we had hoped, but we admit the weird story isn't to everyones taste ;)


Iridescence final version

Submitted by Seven on Tue, 2007-10-02 18:37. | |

I've finished the final version of Iridescence, adding the long-missing setup dialog, used a standalone exe instead of an exe/bat combo, and fixing a crash on older machines (I set up a large pixel buffer for certain effects that weren't used in this demo... Seems old ati 9800 cards don't like that). The content hasn't been changed, it's not that I'm 100% happy with it but I prefer making new demos instead of revising old ones :)


Iridescence (Party Version)

Submitted by Seven on Mon, 2007-08-20 18:24. | |

This is the party version of Iridescence, our second demo. It placed 3th in the democompo at Buenzli 16, and also won the first jury prize. It's made mostly from 3D flame fractals. You need OpenGL 1.5 to watch this (for point sprites and vertex buffer objects).


Heliosphere (Party Version)

Submitted by Seven on Sun, 2006-08-20 00:00. | |

Finished the partyversion of Heliosphere at Buenzli, it was shown 6th of 9 entries (and the entries are mostly sorted from bad to good). I'll have to wait till tomorrow to get the voting results, but in the meantime (and until I've made a final version, if ever) you can watch it for yourself.

Edit:
Heliosphere took second at Buenzli.


Filename/TitleSize
Heliosphere.zip (Heliosphere.zip)7.32 MB

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